Zusammenfassungen
This title provides an overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts.New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In "Augmented Learning", Eric Klopfer describes the largely untapped potential of mobile learning games - games played on such handheld devices as cell phones, Game Boys, and Sony PSPs - to make a substantial impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strengths of the mobile platform - its portability, context sensitivity, connectivity, and ubiquity - make it ideal for learning games in elementary, secondary, university, and lifelong education.Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games - either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information) - can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world context to enhance game play, they can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and they can create compelling educational and engaging environments for learners.They are especially well-suited for helping learners at every level develop twenty-first century skills - including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.
Von Klappentext im Buch Augmented Learning (2008) Dieses Buch erwähnt ...
Personen KB IB clear | Larry Cuban , David Tyack | ||||||||||||||||||
Begriffe KB IB clear | augmented realityaugmented reality , Computerspielecomputer game , grammar of schooling , Handheld / PDAHandheld , Lernenlearning , survival of the fittestsurvival of the fittest , World of Warcraft , Zone of Proximal Development | ||||||||||||||||||
Bücher |
|
Dieses Buch erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Handheld / PDA in school |
Zitationsgraph
5 Erwähnungen
- Will mobile learning change language learning? (Agnes Kukulska-Hulme) (2009)
- Education and Technology - Key Issues and Debates (Neil Selwyn) (2011)
- Distrusting Educational Technology - Critical Questions for Changing Times (Neil Selwyn) (2013)
- Lernen und Lehren mit Technologien: Vermittlung digitaler und informatischer Kompetenzen - Erziehung & Unterricht 7&8/2017 (2017)
- Education andTechnology - Key Issues and Debates (3rd edition) (Neil Selwyn) (2022)
Co-zitierte Bücher
Hanging Out, Messing Around, and Geeking Out
kids living and learning with new media
(Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr-Stephenson, Heather Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martínez, C.J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, Lisa Tripp) (2010)Handbook of Research on New Media Literacy at the K-12 Level
(Leo Tan Wee Hin, R. Subramaniam) (2009)Living and Learning with New Media
Summary of Findings from the Digital Youth Project
(Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C.J. Pascoe, Laura Robinson) (2008)How blogs, MySpace, YouTube, and the rest of today's user-generated media are destroying our economy, our culture, and our values
(Andrew Keen) (2008)Volltext dieses Dokuments
Bibliographisches
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.